This week I improved the spells and made some actual progress. The menu is in early stages but by the end of the next week I hope to have it properly set up.  The main menu and pause menu are finally being considered seriously as well.

The issue I face is really the 3D widgets, they limit and improve things all at once. It’s hard to work through bugs that don’t have a logical solution. The plan for now is binding spells to buttons and hoping for the best. After some consideration I realized an easy fix for binding one to be used under a universal button. I’ll be making tests on these for this week then switching to the main menu. I will most likely start it with a test on what set game paused does in VR, meaning if the player can move or not. Once that is learned we can make significant progress in the necessities and fast.


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